PLG Starts With P—But Nobody Talks About the Product
Most growth teams obsess over activation funnels, onboarding checklists, and reverse trials. Kate Syuma thinks they're solving the wrong problem first.
"Your product experience, your user experience should be excellent if you want this product to become successful," she says. "It's hard to imagine that self-serve can be possible if your product experience is poor."
She now advises early-stage companies as a product-led growth consultant. When she audits their products, she sees the same pattern: bugs, UX issues, and fundamental usability problems that make every growth experiment irrelevant.
Sometimes we are not thinking about that. Like people are not writing about that. They're writing how to drive activation, how to drive retention, how to drive monetization. But it doesn't make sense. These strategies, these tactics doesn't make any sense if the product quality bar is not enough.
— Kate Syuma
She calls herself a "product-led growth plus user experience advisor" because the intersection matters more than either discipline alone. Before you run your next onboarding experiment, she suggests, fix the core experience that's leaking users.
If You Need Tooltips Everywhere, Your UX Is the Problem
Kate has a simple heuristic for diagnosing poor product design: count the tooltips.
She points to Dropbox's sharing modal, which launches with multiple tooltips explaining how to use it. "This is a signal that maybe it's not that intuitive for users if you need to show all of these tooltips simultaneously, like increasing the cognitive load."
Compare that to Linear, the modern Jira alternative. Their invitation dialog has a link to share and an option to invite by email. No tooltips. No explanations. Just intuitive design.
The principle extends beyond modals. Kate argues that onboarding doesn't start at first session—it starts at search, continues on your website, and depends on whether you're actually showing product value. Too many homepages have a headline and a CTA with nothing in between.
"We are delivering the value and we should show users what is that value," she says. Dropbox nails this now with motion animations that demonstrate the product as you scroll.
How She Grew From IC to Head of Design in Six Years
Kate joined Miro (then called RealtimeBoard) as the 63rd employee and third UI/UX designer. The company was based in Perm, Russia—a city of less than one million that the team jokingly called "Silicon Taiga."
Her strategy for scaling with the company was relentless scope expansion. She formalized user research when it didn't exist. She led activation, monetization, engagement, and zero-to-one projects like Miraverse. When she couldn't handle it all hands-on, she built a team.
I was trying to grow with the pace of the company growth. So whenever this event happened, let's say Series A, Series B, Series C, I tried to understand what is the opportunity for me to go to the next position, to have a bigger scope or change the role somehow.
— Kate Syuma
The hardest transition came during COVID hypergrowth, when Miro's user base exploded from 1 million to 8 million in three months. The design team went from fitting in one room to nearly 50 people. Kate had to move from IC to manager while the product and team structure shifted underneath her.
Her edge? She attended every leadership meeting she could, took notes, learned the vocabulary, and connected design work to specific business metrics. "For me, both were equally important from day one," she says. Craft and business thinking aren't separate—they're the same job.
Reverse Trials, Credit Cards, and the New Monetization Pressure
Freemium is falling out of favor. Kate sees more B2B companies adopting reverse trials: you start using the product for free (often with a credit card on file), get 2+ weeks to build a habit or hit activation, then either stay paid or downgrade to a limited free plan.
Dropbox, Canva, and Descript all use variations of this model. The reason? Freemium conversion rates are too low and take too long to hit revenue targets investors now expect.
"There is an increasing expectation and pressure on companies in terms of getting the revenue," Kate explains. Reverse trials sit between traditional trials and freemium—they monetize faster while still offering a safety net.
Asking for a credit card upfront feels like a conversion killer. But for B2B products targeting the right ICP, it's a filter, not a bug.
You're optimizing for net revenue retention. You're optimizing for the revenue that will be long-term for you, not just ad hoc purchase. People who are intentional about using your product will attach the credit card. They will try if they really are your ICPs.
— Kate Syuma
If your users aren't the people with the credit card, it's a terrible idea. But if they are, it selects for intent and long-term fit.
Growth Strategy Shifts as You Scale
At Series A, your growth team owns the entire funnel. You run experiments fast, focus on activation and monetization together, and figure out whether freemium or trials or reverse trials actually work for your business model.
As you grow, you carve out sub-teams: one for activation, one for retention, one for monetization. The system becomes complex. You have space to innovate, not just optimize.
By Series C, Kate sees a pattern: growth teams reconnect with the core product. After optimizing every funnel step, the biggest wins come from holistic rethinks—like treating templates as a full product experience, not a growth tactic.
"After a while, after optimizing every single step of the funnel, you realize that you need bigger swings and we have resources for that," she says. The lines between core product and growth start to blur again, but at a higher level of quality and scale.
Source Episode
Product-Led Growth and Growing with Miro
TGS Podcast · 63 min
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