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EA

Electronic Arts (EA)

Gaming giant with 40+ years of franchises, now backed by Saudi PIF.

Early-stageUSA500+ peoplePublic Investment Fund b14,500 employeesRedwood City HQ24 acquisitionsSports + action games

Founded

1982

Team size

500+

Famous for

What Electronic Arts (EA) is known for

  • Built EA Sports FC into a multi-billion dollar annual revenue driver through live service monetization and seasonal content cycles.
  • Acquired BioWare, Codemasters, and 22 other studios to consolidate IP across RPG, racing, and sports verticals.
  • Operates one of gaming's largest player bases across console, PC, and mobile platforms globally.

For growth marketers

What it's like to work at Electronic Arts (EA)

Established gaming publisher with 14,500 employees and a portfolio spanning sports, action, and narrative franchises. Growth marketers here own user acquisition, retention mechanics, and live-service engagement across multiple platforms and geographies. You're not building from zero: you're optimizing massive installed bases and seasonal content drops. Team structure varies by studio, but the scal

About

In their own words

Electronic Arts is a company based in Redwood City (United States) founded in 1982 was acquired by Public Investment Fund in September 2025.. The company has 14,500 employees as of March 31, 2024. Electronic Arts has completed 24 acquisitions, including BioWare, Chillingo and Codemasters..

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FAQ

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Is Electronic Arts (EA) hiring growth marketing roles?

Yes. Electronic Arts (EA) has 1 open growth role on Growth.Talent today. Listings refresh weekly from scraped and recruiter-posted sources.

Does Electronic Arts (EA) hire remote growth talent?

0 of Electronic Arts (EA)'s 1 listing (0%) are remote or hybrid. Filter by location on each listing for specifics.

How do I apply to Electronic Arts (EA)?

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  • Founders block with LinkedIn links
  • Employee testimonials and hiring process
  • Customer logos + press mentions
  • Featured open role with brand offset card